BlackHole Bowls – Scoring a Strike [lighting sequence]

                I worked on this last night, so need to now code a color sequence for when a player gets a STRIKE. The lighting effect is Volumetric Lines free from the Unity Asset Store. Next job is sound and background music. I found this (free) on the Unity AssetContinue reading “BlackHole Bowls – Scoring a Strike [lighting sequence]”

BlackHole Bowls – Development and Process – Part 5

  The time it takes a lonely developer – my little rant I know that this is something that I’ve heard a number of times, but really working a game is such a lengthy process. When I started this process I decided that I wanted to create a quality game and not just publish forContinue reading “BlackHole Bowls – Development and Process – Part 5”

BlackHole Bowls – Development and Process – Part 4

Game Mechanics – Throw the ball                       This has been an on going process, I didn’t realize how difficult it is to create a throwing ball. The idea and hope was to allow the player to throw the bowling ball and at the same time set theContinue reading “BlackHole Bowls – Development and Process – Part 4”

BlackHole Bowls – Development and Process – Part 3

Game Mechanics – impact on pins Finding this code in the Unity3D community forum was total joy and happiness, I know I’m a lame newbie. To date and from a newbie perspective, I think it rates as the coolest bit of code for unity physics. It actually works out the impact of the collider (ballContinue reading “BlackHole Bowls – Development and Process – Part 3”

BlackHole Bowls – Development and Process – Part 2

Game Mechanics – Bowling ball hook This was trial by error at it’s best. This problem kept me up at night and step by step I coded until the solution was had. As seen above the player can rotate the ball on the Y axis between a clamped amount of -45 to 45 degrees.  Continue reading “BlackHole Bowls – Development and Process – Part 2”

BlackHole Bowls – Development and Process – Part 1

  The sci-fi concept isn’t new, but I have focused my time on the physics of the bowling ball and the pins and how they interact. A lot of time has gone into researching this and WoW, it’s not just a ball moving down a lane towards the pins. The learning here for me wasContinue reading “BlackHole Bowls – Development and Process – Part 1”

Catch up on the development process – BlackHole Bowls

So this project started with a Udemy course  “Learn to Code by Making Games – The Complete Unity Developer” about 8 months ago and I loved it. A simple bowling game was a part of the learning content. So BlackHole Bowls has been adapted from this and improvements include A Redesign of the UI Redesign ofContinue reading “Catch up on the development process – BlackHole Bowls”